Introduces sprite channel processing pipeline
Adds modules for sprite operations, including opcode decoding, register handling, and vertical pipeline calculations. Replaces legacy scheduler with a more modular and efficient design. Updates constraints for clock timing. Enhances sprite rendering pipeline with improved modularity and scalability.
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src/SpriteChannel.ucf
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src/SpriteChannel.ucf
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# TEMPERATURE = 50 C;
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NET I_CLK LOC = B8;
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NET I_CLK TNM_NET = CLOCK;
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TIMESPEC TS_CLOCK = PERIOD CLOCK 230 MHz HIGH 50 %;
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