refactor: Simplifies ready signal logic in buffer controller

- Removes redundant signal and assigns directly to output.
- Simplifies the state update logic for the ready signal.
This commit is contained in:
2025-07-11 10:52:06 +00:00
parent 506f2edabb
commit a143e8a1aa

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@@ -41,7 +41,6 @@ architecture RTL of PipelineBufferController is
signal C_Enable : std_logic := '0';
signal R_IsBuffered : std_logic := '0';
signal R_Ready : std_logic := '1';
begin
--@ Set mux to buffered mode if data is available in the buffer.
@@ -51,21 +50,19 @@ begin
--@ Set the valid signal to high if data is available in the buffer or if data is valid.
O_Valid <= R_IsBuffered or I_Valid;
O_Ready <= R_Ready;
process (I_CLK)
begin
if rising_edge(I_CLK) then
if I_RST = G_ResetActiveAt then
R_IsBuffered <= '0';
R_Ready <= '1';
O_Ready <= '1';
elsif I_CE = '1' then
if R_IsBuffered = '0' and I_Valid = '1' then
R_IsBuffered <= '1';
R_Ready <= '0';
O_Ready <= '0';
elsif I_Ready = '1' and (R_IsBuffered or I_Valid) = '1' then
R_IsBuffered <= '0';
R_Ready <= '1';
O_Ready <= '1';
end if;
end if;
end if;